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Stonehearth game xbox
Stonehearth game xbox











stonehearth game xbox

Of course most of the fun in mods is sharing them. Make the sun rise in the west and set in the east (seriously!).Add new textures and graphics to the game.Tweak or totally rewrite the AI for monsters or units.Add new scripted adventures, big and small.Add new units, monsters, weapons, armor, and other objects.

stonehearth game xbox

Here are just some of the things you should be able to do in a mod: So we’re building everything: UI, unit AI, scripted scenarios (everything!) with modding in mind. We think mods are awesome, especially for sandbox-type games. Lua is used for scripts to edit game properties. Of course this will constrain your food supply and you will have to make up the difference somehow, either by producing food through another means (trapping, trading, or plundering), or just settling for a smaller number of citizens in your town. If you are really into this kind of stuff, congratulations! There is ample opportunity to greatly optimize the output of your farms through irrigation, fertilization, and varmint-countermeasures like traps and fences.īut if you’re not into this stuff, you can just drag out a farm and accept the base, minimal yield that all farms produce, regardless of how they are managed. The yield of a particular farm is determined by factors including the quality of the soil, the amount of water nearby, the crop planted, and exposure to varmints looking to devour the crops. We design our major gameplay systems like farming, building, and combat according to the “easy to learn, difficult to master” principle. We’re engineers at heart, so we geek out at complex systems. Don’t expect to neglect basic defenses just because combat isn’t your favorite thing in the world, nor should blood-hungry players neglect a basic economy and shelter for their citizens. Play the game how you like! The game adapts to feed you the kind of content that you like.Actions have consequences! Are you sure you want to rob that friendly caravan that just visited your town? There may be repercussions down the road.So two players with different play-styles, beginning with the exact same starting world, will have very different experiences as the game progresses. For instance, a player who is more aggressive when dealing with local, small-time goblin raiders may find his actions have triggered a long-term war against the goblin nation. This is always done in a way that is natural and makes sense from a story perspective. We want you to play the game the way you want to, so as you play the world will respond to your choices.Įach initial game world is randomly generated, but an AI “dungeon master” observes your behavior and tweaks the content based on your actions. Many just want to tinker with the simulations in the game world. Others focus on building a strong army and exploring/conquering the realm. Some players want to focus on building an incredibly awesome city with happy, well-fed citizens. We know that there are lots of different play-styles for this kind of game. Deep gameplay systems that reward tinkeringĪ Living World that Responds to Your Play-style.A living world that responds to your play-style.We want to empower players to be creative not only when playing the game, but when determining the nature and content of the game itself. With Stonehearth, we want to capture the magical feeling we had as kids playing Dungeons and Dragons adventuring through store-bought game modules, but also writing our own modules and playing them out on graph paper. 2 A Living World that Responds to Your Play-style.RTS-style combat with an emphasis on tactics over micro management.Robust class trees for both combat and civilian units.Scripted RPG-style content to discover and adventure through.Creative building on both large and small scales, from cities to teacups.Randomly generated, destructible worlds built with voxels.Put it all together and you end up with something like this: We are also inspired by the games we loved as kids: the Warcraft RTS games, Final Fantasy Tactics, and pen and paper RPGs. Stonehearth’s simulation and city-building aspects are inspired by the great Dwarf Fortress and Minecraft. As your settlement grows, you will eventually train up a standing army then venture forth into the world, where greater challenges await. In Stonehearth you lead a band of settlers who must carve out their place in the world by gathering resources and building fortifications, while under constant threat from intruders. It is made and published by Radiant Entertainment. The game is equal parts sandbox, RTS, and RPG. Stonehearth is a game about building and conquest in an epic, fantasy setting.













Stonehearth game xbox